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Gave it a go...

holy fuck dude i loved your lets play! It was legit hilarious! It was great seeing all the mechanics work as intended, that part when you got to the bottom and reset rather than use the boxes to get back up for the crowbaw was great! Im glad the lighting mechanic came off as intended! I recently posted a v0.0.8update with a new starting puzzle. The lack of direction and story was very intentional so i appreciate you didnt like that aspect but that was largely the point. Basically the father of the child left her unattended and she burned, the mother hung herself as a result, tortured by guilt he goes insane and tries to kill himself, burning the doll is symbolic of coming to terms with that, then in the latest updatw you cut down the mothers hanging body to get a key, accepting ur fault in that too, then you can proceed into the darkest part of your mind, where you buried the memory of burying her body in the basement to avoid being blamed and declaring her missing, leading to the mother killing herself from grief. Your bring the doll up and symbolically lay it to rest. The new update does add a lot to the story in terms of visual clues but i dont want to outright spell it out to the player, i want them to create theories from visual clues dark souls style! I had a great time watching your video, def a like and sub from me and i will take on board some of the aspects you felt needed improvement, but i will say check out the latest version for some big changed to the early game sections.

Ah, that story makes sense now that you explain it. Thanks so much for clearing that up for me!

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Yes M8 lovin the new optimisation, even my crappy lappy was able to run smooth gameplay without having to dumb down the settings. lighting is even better now theres less of it u have to rely on yourself a little bit more and creates that little bit more trepidation before you walk through a door. excellent bit of work here Munky keep em coming :-) looking forward to more :-)

well i took the light off the tick and put it onto its own timers now, Im not sure if its 'better' so let me know!

It's fun. Btw you can get stuck and sort of see trough the walls for example on top of windows and doors.

Ahh thanks for letting me know! I just posted the v0.0.8 update but I Need to get back to my main project soon, I'll keep that in mind if theres ever a v0.0.9. Thanks for playing!

horrerbeal get it it sucks butt

*horrible

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aww thank you! <3

really had fun playing through this, i like games that allow you to piece together the story yourself. also the atmospherics are really well thought out too. the edgy sound fx and really cool shadow fx make for a really fun playthrough LOVE IT :)

Thanks! Always nice to know the concept comes across as intended on the other end!

Cool game. I had some issues with the lighting. If you light to many things at once it starts to lag really bad. I also may have also opened the first locked door the unintended way, but i'm not sure.

Yeah, I Used a few too many lights and some of them even have two lights in each to give orange and yellow hues! I kind of just pushed my system to the limits as an experiment with just how much stress i can put on Unreals lighting engine without really optimizing anything. thanks for the feedback! I'll check out the video and take a look! thanks a lot for playing and commenting! I might go back to it later on but i have a bigger project and this was just a sort of 'fun, play around, let off some steam' project, so who knows. I would like to make it slightly longer which would require optimizing the lighting but we shall see!

Hey great game man i had a lot of fun

hi thanks for the comment, as far as i know your the first person who i didnt already know, to play anything ive made, so the fact a game so short and rushed got a positive first response means a lot to me! Thank you :) gonna go watch the video u included now! XD. If u have any thoughts on things i could have done better let me know.